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Movie Masher

open source online video editor and encoding api

 
 
 
 
 
 
Attribute: icon
Required: no
Default: undefined
Range: valid URL to a graphic

Specifies the graphic that's used to draw the control in its normal, enabled state.

Graphic files can be in any format that Flash can import dynamically (JPEG, PNG, GIF, SWF). If SWFs are used, graphics can be located in a frame on the main timeline or as exported symbols (class objects) in the library. URLs to SWFs must be appended with either '#' or '@' followed by either a frame label or class name. If timeline frames are used, it's best to include a blank frame at the start of the movie, with a stop() command.

Attributes


align: the string 'top', 'left' or 'center'
angle: floating point number (degrees)
bind: an object ID, period and property name
border: positive integer (pixels)
bordercolor: six character hex color value
color: six character hex color value
disable: an object ID, period and property name followed by a condition and value
disicon: valid URL to a graphic
font: valid font id
forecolor: six character hex color value
grad: floating point number less than 128
height: integer (pixels) or '*', '**'... (proportional)
hide: an object ID, period and property name followed by a condition and value
icon: valid URL to a graphic
overicon: valid URL to a graphic
pattern: a valid string with curly braced property names
select: an object ID, period and property name followed by a condition and value
symbol: a valid SWF URL, followed by an ampersand and class name
text: any string
textalign: the string 'left', 'right' or 'center'
textsize: positive integer (pixels)
width: integer (pixels) or '*', '**'... (proportional)
 
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